Friday, January 1, 2010
Monday, November 2, 2009
Sesame Workshop Reception

I recently had to go to Sesame Workshop's Lincoln Center offices, to pick up a hard drive that I had left with a producer, and was happily surprised to encounter Grover taking a nap next to a poster image I illustrated for the Sesame website relaunch.
(Either a nap or a therapy session.)

On another trip back there a week later, to another floor, I saw Grover in the poster. While these aren't illustrations of great visual interest, I am simply proud that they are the vessels for these loveable and favorite characters.
Saturday, October 17, 2009
Silhouette Animation

A few weekends ago, I went to the Alliance Francaise in New York City to see a series of cut-paper silhouette animations, "Princes and Princes", by French animator Michel Ocelot. The engaging stories, all folk tales from around the world, were beautifully animated. And especially enjoyable to me, as someone who makes animations, is that Ocelot "introduces" each of these stories with 3 animated Animator-characters, an older man, a boy and a girl, who are sitting in their animation studio discussing the story they are about to tell. The audience was filled with French-speaking parents and kids, as this was a family event. I wanted to write about this because the animations were absorbing for both the very small and the older set-- they were simple AND sophisticated, both in form and content.
There are some posted on youtube-- my favorite story was the 6th of 6, about a prince and a princess who kiss before they marry, the prince turns into a frog, he tries to fix this by re-kissing the princess, she turns into a slug, slugs kisses frog in attempt to get out of their situation, prince frog transforms into another creature, etc., etc. and in the process, they learn to trust each other (and agree not to eat or crush the other one, depending on what animals they have become) until they eventually take on human form again at the end... but the prince is now a princess, and the princess is now a prince. It's a great tolerance tale, and the design of the story is a simple and elegant back-and-forth with movement and plot advancement. In my opinion, Michel Ocelot's simple and elegant visual form is the perfect vehicle for telling this story.

Meanwhile, Michel Ocelot's silhouette animation ancestor, Lotte Reiniger, also enjoyed a screening in NYC most recently, at the Museum of Art and Design, where they are currently celebrating Cut Paper Art with shows and events.
As an illustrator who uses cut-paper in my collage work, I have loved Lotte Reiniger's silhouette animations since I first saw her Prince Achmed. In the history of animation, Lotte Reiniger is significant for her beautiful animation work AND for the fact that she is one of the few independent animators of her era (it was around the 1920's when she started), AND she is a woman (with a husband who assisted her!).
About 12 years ago, when living in Seattle, I was asked by animator Web Crowell to create some cut-paper silhouette puppets with hinged joints, for an animated trailer he was creating for the Grand Illusion Cinema, a small art-house theater. I was just learning animation at the time, and was excited to make these puppets to be animated by someone who really knew the craft. Web's vision for the trailer was to animate 3D puppets he made out of found objects and sculpted heads, using stop motion. In the middle would be a 2D sequence with shadow-puppet references to movies throughout cinema-history. Web requested I make silhouettes puppets of key visual moments from Citizen Kane, Gone with the Wind, Mary Poppins, Dr. Strangelove, and, to my delight, Lotte Reininger's Prince Achmed. This was a great working/learning experience for me, and Web created a beautiful final piece which screened at the Grand Illusion as a theater identity before the movies played.

Lotte Reiniger's predecessors in the silhouette form, the Shadow Puppeteers of Indonesia, are enjoying a show at my favorite museum on the planet-- the Museum of International Folk Art in Santa Fe, New Mexico. I read that Reiniger was influenced by shadow puppets of China, but I believe that Indonesia is best known for this art-form. If you happen to live near or to visit Santa Fe, this museum is a must-see full of folk art from around the world.
Sunday, September 20, 2009
Happy Go Driver!: designing for the iPhone
In the last several months, I've been enjoying watching the iPhone become a place to see interesting art and graphics. Visual artists can carry around a mini digital portfolio on an iPhone, which makes it possible to share one's work on the fly. And visual artists with the technical savvy, can create applications for this thing and find themselves becoming game designers all of a sudden.
I recently had the privilege to witness the development of a beautiful App. Atompatch is a team of two, consisting of illustrator/designer Peter Hamlin and conceptualizer/programmer John Balestrieri who recently released a game called "Happy Go Driver". It is a game about traffic management.

Peter Hamlin created some wonderful creatures, who drive their cars through and beautiful cityscapes that represent different "districts" of a metropolis.

These dynamic 'scapes have animated clouds and birds flying by on a top layer, which add even more depth to the interesting perspective of these landscapes. Excellent details, like a truck carrying bacon, or a single lollipop, keep the eyes delighted while experiencing the weirdly zen process of managing traffic with the tip of your finger. To get your version, go to the iTunes store in your iTunes and search for "Happy Go Driver".

Another App I want to toot, is the Slide-A-Ma-Jig created, designed and programmed by my pal, Illustrator Chuck Gamble. The Slide-A-Ma-Jig is a fun and funny mix-and-match body parts game where there are over 20 original characters whose hats, heads, midsections, and bottom parts can be interchanged. There are hilarious
sound effects for every move you make when "sliding", and backgrounds that you can switch as well. Chuck is the former Creative Director of Headbone Interactive in Seattle, where they developed a great look of digitally illustrated characters who inhabited worlds with photographic backgrounds. In the Slide-a-Ma-Jig, this look translates beautifully into the iPhone context. To get your version, you can visit the iTunes store and search for "Happy Go Driver".
I recently had the privilege to witness the development of a beautiful App. Atompatch is a team of two, consisting of illustrator/designer Peter Hamlin and conceptualizer/programmer John Balestrieri who recently released a game called "Happy Go Driver". It is a game about traffic management.

Peter Hamlin created some wonderful creatures, who drive their cars through and beautiful cityscapes that represent different "districts" of a metropolis.

These dynamic 'scapes have animated clouds and birds flying by on a top layer, which add even more depth to the interesting perspective of these landscapes. Excellent details, like a truck carrying bacon, or a single lollipop, keep the eyes delighted while experiencing the weirdly zen process of managing traffic with the tip of your finger. To get your version, go to the iTunes store in your iTunes and search for "Happy Go Driver".

Another App I want to toot, is the Slide-A-Ma-Jig created, designed and programmed by my pal, Illustrator Chuck Gamble. The Slide-A-Ma-Jig is a fun and funny mix-and-match body parts game where there are over 20 original characters whose hats, heads, midsections, and bottom parts can be interchanged. There are hilarious
sound effects for every move you make when "sliding", and backgrounds that you can switch as well. Chuck is the former Creative Director of Headbone Interactive in Seattle, where they developed a great look of digitally illustrated characters who inhabited worlds with photographic backgrounds. In the Slide-a-Ma-Jig, this look translates beautifully into the iPhone context. To get your version, you can visit the iTunes store and search for "Happy Go Driver".
Monday, August 31, 2009
Happiness resides in an Electric Car

As a brief addendum to the previous post: Tiny Inventions' Ru Kuwahata and Max Porter have outdone themselves in collaboration with They Might Be Giants, to create this wonderful animation "Electric Car".
Tiny Inventions will be releasing a "making of" video on their site soon, which I am very excited to see. Ru "crafted" the characters and props by hand, and they were then joyfully animated with great dance moves, to illuminate the poignant lyrics of the song.
How can you deny an Electric Car?
I found a site with a history of Electic mobiles, and reading it, I was struck by the presence of the words "inventors/invention"-- perfect match for the artist-animators who created the visuals for this "let's move forward" song.
Could the power of music and art create in this video's target audience (and accompanying adults) a broader consciousness and love for cleaner vehicles? Let's hope!
Sunday, June 7, 2009
Lecturing about Women in Animation, to Women in Animation, New York
Recently, my Parsons Pre-College Program teaching colleague Ru Kuwahata and I had the opportunity to present a lecture to the New York chapter of Women in Animation, about... Women in Animation! Specifically, we spoke about Contemporary Women Animators and screened work created in this decade (and century). This was a survey of work that interests us and to which we've been exposed, but it was by no means an exhaustive look at who is making work right now. We wanted to show work that was made for personal expression, for clients, and for learning/school. And the idea for giving this talk was to share these animators who inspire us, with the members of the New York Women in Animation group, and SVA students who attended our talk, in the hopes that the inspiration would be infectious.

(School of Visual Arts on E. 23rd st., where the talks happen)
Last year, Ru and I gave another survey talk, about the History of Women Animators, which can be seen on Ru's blog, where she documented the main elements. Researching this talk with Ru was a very satisfying experience of geeking out with someone who shared my interest and excitement about animation, history, and Animation History. In the research process we explored work to which we'd respectively and collectively been exposed, and combined our thoughts about the work and the creators into a collaborative lecture. The actual talk was organized chronologically, with us showing clips and discussing the life stories, influences, and techniques of the women animators we featured. The audience at that talk was lively and engaged, and we had a good discussion after wards with some members contributing personal stories of working with some of the animators we featured.
For this year's talk, we approached the research differently as we had the opportunity to ask questions to the living women animators we were presenting. We emailed these animators a list of questions, asking about technical training, process, women animators who influenced and inspired their work, and advice to other animators. In return we got thoughtful answers that informed the bulk of our talk, which we structured with clips and stills. As a bonus, we had 2 of the animators we presented, Signe Baumane and Nina Paley, in our audience, to answer questions and inspire the NY Chapter after we finished the talk.
I am lucky in that in my colleague Ru, I have found an inspiring friend and co-presenter of lectures! Ru works with her husband and partner Max Porter, in their studio Tiny Inventions where they make beautiful, funny, cute and impressive work.

I love to talk with Ru about how things are going on their current project, which is a personal animation that will be about 11 minutes long. Ru and Max are diligent, passionate, and continually engaged in their work. The still above is from their upcoming animation: "Something Left, Something Taken".
Co-teaching, co-presenting, and chatting with Ru, I feel I have a mini-Women In Animation group, where we share information, support and inspiration. The larger organization-- the official Women in Animation, is the same on a larger scale, where resources, motivation, and learning are shared and spread.

(School of Visual Arts on E. 23rd st., where the talks happen)
Last year, Ru and I gave another survey talk, about the History of Women Animators, which can be seen on Ru's blog, where she documented the main elements. Researching this talk with Ru was a very satisfying experience of geeking out with someone who shared my interest and excitement about animation, history, and Animation History. In the research process we explored work to which we'd respectively and collectively been exposed, and combined our thoughts about the work and the creators into a collaborative lecture. The actual talk was organized chronologically, with us showing clips and discussing the life stories, influences, and techniques of the women animators we featured. The audience at that talk was lively and engaged, and we had a good discussion after wards with some members contributing personal stories of working with some of the animators we featured.
For this year's talk, we approached the research differently as we had the opportunity to ask questions to the living women animators we were presenting. We emailed these animators a list of questions, asking about technical training, process, women animators who influenced and inspired their work, and advice to other animators. In return we got thoughtful answers that informed the bulk of our talk, which we structured with clips and stills. As a bonus, we had 2 of the animators we presented, Signe Baumane and Nina Paley, in our audience, to answer questions and inspire the NY Chapter after we finished the talk.
I am lucky in that in my colleague Ru, I have found an inspiring friend and co-presenter of lectures! Ru works with her husband and partner Max Porter, in their studio Tiny Inventions where they make beautiful, funny, cute and impressive work.

I love to talk with Ru about how things are going on their current project, which is a personal animation that will be about 11 minutes long. Ru and Max are diligent, passionate, and continually engaged in their work. The still above is from their upcoming animation: "Something Left, Something Taken".
Co-teaching, co-presenting, and chatting with Ru, I feel I have a mini-Women In Animation group, where we share information, support and inspiration. The larger organization-- the official Women in Animation, is the same on a larger scale, where resources, motivation, and learning are shared and spread.
Wednesday, May 20, 2009
El Baile Del Sombrero!

Not long ago, I was asked by some Brooklyn musician pals to make some artwork for their album of children's music: "El Baile Del Sombrero". Charles Mister and Fatima Sfiligoi are the musician pair behind Abbasubi. Their new album is a collection of songs in Espanol, written by Fati, a native of Argentina. Charles composed the music, and together they have an album that is full of very sweet lyrics and festive tunes.
I was very happy to be asked to illustrate this album, as the lyrics are full of imagery and characters. After I created a collection of characters, the talented designer Mariana Canale did her magic with them, and composed the entire cd package:


The title comes from the Fati/Charles musical phenomenon which they originated with their kids, that one must dance wearing crazy hats. The hats are made of felt, and come from a hatmaker in Lujan, Argentina.
Here is a photo of some of these hats, modeled by our friend Flynn and the kids:

Motivated by the fact that they do live shows, Charles and Fati asked me to make them a puppet based on the rabbit, El Conejito Teo, from their album. This was a leap for me, to make a 3D puppet from a 2D design, as I consider myself somewhat spatially challenged. Thanks to this great Internet, I found this page which taught me how to make a mouth board. Many hours of trial and error later, emerged a large, yellow, felt version of Teo.

And he has a carrot:
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